Brand Licensing
•120 stocks
•
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All Stocks (120)
| Company | Market Cap | Price |
|---|---|---|
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MRMD
MariMed Inc.
Brand licensing arrangements for Betty's Eddies in Maine and potential brand licensing revenue.
|
$28.40M |
$0.08
|
|
SNYR
Synergy CHC Corp.
generates license revenue, indicating brand/IP licensing activity as a material revenue stream.
|
$20.58M |
$2.17
+0.93%
|
|
PETV
PetVivo Holdings, Inc.
Exclusive licensing of Precise PRP indicates a Brand Licensing activity in the veterinary biotech space.
|
$16.64M |
$1.08
|
|
PMNT
Perfect Moment Ltd. Common Stock
Collaborations with brand partners (e.g., Alpine F1, Johnnie Walker) as strategy.
|
$14.45M |
$0.45
|
|
RMCF
Rocky Mountain Chocolate Factory, Inc.
Brand licensing/franchise framework through which the company monetizes its brand via franchisees.
|
$13.17M |
$1.72
|
|
REBN
Reborn Coffee, Inc.
Brand Licensing: licensing deals to expand the brand internationally (e.g., SK, Georgia, Armenia, China).
|
$10.55M |
$1.96
+15.00%
|
|
FAT
FAT Brands Inc.
The company monetizes its brand portfolio through licensing and franchising economics, mapping to the 'Brand Licensing' theme.
|
$9.54M |
$0.53
-4.51%
|
|
MSN
Emerson Radio Corp.
Licenses its Emerson brand/trademarks to generate revenue via brand licensing.
|
$8.92M |
$0.43
+4.57%
|
|
JSDA
Jones Soda Co.
Brand licensing partnerships (e.g., Crayola, Bethesda Fallout) indicate revenue from licensing the Jones brand to third parties.
|
$7.32M |
$0.17
|
|
LUCY
Innovative Eyewear, Inc.
Licensing agreements with Nautica, Eddie Bauer, and Reebok drive product licenses and co-branded lines.
|
$6.91M |
$1.53
-1.92%
|
|
CPOP
Pop Culture Group Co., Ltd
Brand licensing of IP and collaborations with creators/partners.
|
$6.78M |
$0.44
-0.65%
|
|
NROM
Noble Roman's, Inc.
Franchising and licensing of Noble Romans formats; revenue from royalties, initial fees, and equipment licensing.
|
$4.33M |
$0.19
|
|
XELB
Xcel Brands, Inc.
Direct brand licensing revenues from Halston, C Wonder, Tower Hill and other brands.
|
$4.31M |
$0.94
-3.62%
|
|
HIGR
Hi-Great Group Holding Company
Brand Licensing for the SellaCare brand to market/distribute products.
|
$4.10M |
$0.04
|
|
HOFV
Hall of Fame Resort & Entertainment Company
Brand licensing to sponsors and partners is a direct revenue/asset monetization channel.
|
$2.95M |
$0.44
|
|
SOND
Sonder Holdings Inc.
The Marriott licensing agreement constitutes a Brand Licensing arrangement, monetized through distribution and alliance effects.
|
$1.46M |
$0.13
+5.70%
|
|
FTEL
Fitell Corporation
Boutique fitness clubs licensing business implies brand/licensing revenue tied to fitness concepts.
|
$1.02M |
$0.84
+15.03%
|
|
AURX
Nuo Therapeutics, Inc.
Exclusive private-label distribution/brand licensing arrangement with Smith+Nephew for CENTRIO PRP System.
|
$972618 |
$2.18
|
|
ECDA
ECD Automotive Design, Inc.
Licensing classic vehicle models/assets to third parties, generating licensing revenue.
|
$764222 |
$0.54
-2.57%
|
|
SCRH
Scores Holding Company, Inc.
Company monetizes a brand trademark via licensing agreements, a direct brand licensing business.
|
$16519 |
$0.00
|
Showing page 2 of 2 (120 total stocks)
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# Executive Summary
* Geopolitical tensions and tariffs represent the most immediate and quantifiable threat to the Brand Licensing industry, directly eroding margins and necessitating costly supply chain reconfigurations for product-based licensors.
* Macroeconomic pressures, including inflation and consumer frugality, are weakening demand for discretionary licensed goods, creating a challenging revenue environment and favoring value-oriented business models.
* Rapid technological advancements, particularly in artificial intelligence, present a dual-edged sword, offering significant operational efficiencies while simultaneously introducing novel and costly intellectual property litigation risks.
* The industry is experiencing a clear bifurcation between high-margin, asset-light licensors, which are insulated from manufacturing costs, and product-centric companies, which are highly exposed to supply chain and consumer headwinds.
* Successful players are strategically leveraging strong, often nostalgic, intellectual property and expanding into digital and experiential channels to maintain relevance with evolving consumer preferences.
* Financially healthy IP owners are demonstrating robust capital return programs, including substantial share buybacks and special dividends, alongside strategic investments in technology.
## Key Trends & Outlook
The brand licensing industry faces its most acute challenge from geopolitical instability and protectionist trade policies, which are directly compressing profitability. U.S. tariff adjustments are forcing a rapid re-evaluation of global supply chains, with companies like Hasbro facing a potential gross operating profit impact of $100 million to $300 million in 2025 from China tariffs. This pressure directly erodes gross margins, as seen with Mattel citing a 100-basis-point decrease in Q3 2025 gross margin due to tariff costs. The mechanism for investors is clear: higher cost of goods sold and operational uncertainty lead to reduced earnings. This creates a sharp divergence, where companies with already diversified supply chains, such as Mattel, which aims to reduce U.S. imports from China to less than 15% by 2026, gain a significant competitive advantage. Funko, heavily reliant on concentrated manufacturing, saw its Q2 2025 sales decline by 21.9% amid tariff disruptions, highlighting the immediate and severe risk.
Compounding these supply-side shocks are demand-side pressures from persistent inflation and higher interest rates. Consumer frugality is intensifying, evidenced by a nearly double-digit decline in traffic from lower-income consumers at Quick Service Restaurants (QSRs) in Q3 2025, a trend persisting for nearly two years. This directly impacts sales of discretionary licensed products and forces a more promotional retail environment, further squeezing margins. This trend benefits value-focused resale models, such as Winmark's, which saw its royalties grow by 7.1% year-over-year in Q3 2025.
Amid these challenges, the primary opportunity lies in leveraging technology and adapting to shifting consumer tastes. Companies are investing heavily in AI-driven platforms to enhance efficiency, as Wyndham Hotels & Resorts has with its Wyndham AI system, significantly improving operational efficiency, direct bookings, and ancillary revenue. Simultaneously, they are capitalizing on demand for nostalgic and digitally-native intellectual property, like Hasbro's successful mobile game Monopoly Go!. However, this push into technology, especially generative AI, carries significant legal risk, with multiple lawsuits filed against AI companies alleging copyright infringement for the use of unlicensed training data.
## Competitive Landscape
While the global brand licensing industry continues to grow, power is significantly concentrated among intermediaries, with the top 10 global licensing agents collectively accounting for 71.2% of the market's retail sales in 2025. This concentration influences deal terms and competition for desirable intellectual property.
One prevalent and highly profitable strategy involves an asset-light model focused on franchising and licensing established brands. This approach monetizes brand equity and operational systems by licensing them to third-party operators in exchange for high-margin, recurring royalty and fee streams. Winmark Corporation exemplifies this ideal, with a trailing twelve-month (TTM) gross margin of 96.29% derived almost entirely from royalties paid by its 1,377 franchised resale stores. This model offers extremely high margins, low capital intensity, predictable revenue, and insulation from direct manufacturing and inventory risk.
In contrast, the vertically-integrated intellectual property owner model involves owning and developing valuable IP, which is then monetized through a combination of licensing to third parties and in-house design, manufacturing, and distribution of physical and digital products. Hasbro, Inc. operates within this model, leveraging its deep IP catalog, such as Magic: The Gathering and Monopoly, for both high-margin digital licensing (its Wizards & Digital Gaming segment reported a 44.0% operating margin in Q3 2025) and its traditional toy business, which is subject to tariff pressures and supply chain management. This strategy allows companies to capture value across the entire chain but exposes them directly to supply chain disruptions, tariffs, and inventory risk, resulting in structurally lower margins than pure-play licensors.
A third distinct model is the pure technology and patent licensor, which develops and patents fundamental technologies that become industry standards, then licenses this IP to a broad ecosystem of manufacturers and content creators. Dolby Laboratories, Inc. epitomizes this approach, with its business built on licensing core audio and video technologies like Dolby Atmos and Dolby Vision. Dolby reported a 94% gross margin on its licensing revenue year-to-date, demonstrating the powerful moat and high-margin revenue potential derived from its significant patent portfolio and pervasive technology ecosystems.
The key competitive battlegrounds are shifting toward technological integration, particularly AI, supply chain resilience, and the ability to monetize intellectual property through diverse digital channels and experiential offerings.
## Financial Performance
### Revenue
Revenue growth in the brand licensing industry exhibits a sharp bifurcation, directly reflecting companies' exposure to prevailing material risks. This divergence is starkly illustrated by the contrast between Winmark Corporation's (WINA) 7.1% year-over-year growth in royalty revenue in Q3 2025 and Funko, Inc.'s (FNKO) 21.9% year-over-year decline in net sales in Q2 2025. Asset-light franchise models like Winmark's are insulated from tariffs and benefit from consumer frugality, showing resilient growth. Conversely, product-heavy companies like Funko are fully exposed to tariff-driven supply chain disruptions and pullbacks in discretionary spending, leading to severe revenue declines.
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### Profitability
Profitability profiles within the industry show extreme divergence based on business model. The core economic logic of the licensing model drives this pattern: pure-play, asset-light licensors have minimal cost of goods sold, allowing them to achieve near-pure profit on royalty streams. Winmark Corporation (WINA) exemplifies the asset-light ideal with a 96.29% trailing twelve-month gross margin. This contrasts sharply with product-focused companies like Wolverine World Wide, Inc. (WWW), which operates with a Q3 2025 gross margin of 47.5%. Companies that manufacture and sell physical goods incur significant costs for materials, labor, and logistics, which are currently being inflated by tariffs, resulting in structurally lower and more volatile margins.
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### Capital Allocation
Capital allocation strategies reflect a dual focus on aggressive shareholder returns by mature intellectual property owners and strategic investment in technology. The commitment to shareholder returns is best exemplified by TKO Group Holdings, Inc.'s (TKO) massive $2 billion share repurchase program, which included an $800 million accelerated share repurchase agreement initiated in September 2025. Simultaneously, the strategic imperative to invest in technology is shown by Wyndham Hotels & Resorts, Inc.'s (WH) multi-year, over $300 million investment in building its cloud-based technology stack since its 2018 spin-off.
### Balance Sheet
The financial health of companies in the brand licensing industry is mixed, with a clear divide between financially sound leaders and highly stressed players. The financial strain on product-based licensors is acute, with Funko, Inc. (FNKO) forecasting non-compliance with debt covenants by the end of Q2 2025, raising substantial doubt about its ability to continue as a going concern. This situation highlights how companies hit hardest by tariffs, supply chain costs, and falling demand face significant liquidity pressure and potential covenant breaches.
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